﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace XNASpelProjekt
{
    /// <summary>
    /// Class for bullets fired by the player's standard weapon
    /// </summary>
    public class PlayerStandardShot : PlayerBulletActor
    {
        #region constructors
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="texture">The bullets texture</param>
        /// <param name="x">The bullets x-position</param>
        /// <param name="y">The bullets y-position</param>
        /// <param name="angle">The bullets traversed angle</param>
        public PlayerStandardShot(int x = 0, int y = 0, double angle = 0) : base(Game1.playerStandardShotImage, x, y, 1, 4, angle) { }

        #endregion
    }
}
